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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Roger Debian

Game Designchoice

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Hello there: I'm Roger Debian from Santiago of Chile. I'm a Digital Animation and Video game Design on Universidad del pacifico. I love what I do, since I was a kid all my world was and is a Video game. Now I want to know from you guys what's the future of video game, what topic? I want to know what's the best motor engine to make my Video games comes true: Udk, Unity, blender? or even more amateur like Game Maker 7.0. I can study and reach any kind of information to do this, cuz I don't knew how make a video game, but with Construct 2 I can did it!... I'm thinking like Unity, but is the future to stay only in that kind of program?

 

Well that's all! thanks! :D

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Are you a programmer?  I'm struggling with that issue myself.  

 

I'm a C# developer and have used C# since it first came out of beta so XNA was my first choice, but developing a game engine from scratch may be a bit more than I want to get involved in, so I am looking at Unity as well so I can focus on game design and less on having to code an entire engine from the ground up.

 

I think that, like development environments today, that engines like Unity will become more commonplace as they make our design work a lot easier and faster to use.

 

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This question is not about Game Design, so I'm moving it out of the Game Design forum.

 so where you are moving it? :D

 

 

Are you a programmer?  I'm struggling with that issue myself.  

 

I'm a C# developer and have used C# since it first came out of beta so XNA was my first choice, but developing a game engine from scratch may be a bit more than I want to get involved in, so I am looking at Unity as well so I can focus on game design and less on having to code an entire engine from the ground up.

 

I think that, like development environments today, that engines like Unity will become more commonplace as they make our design work a lot easier and faster to use.

 

Thanks for answer, I think UNITY is the solution...

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Hello there: I'm Roger Debian from Santiago of Chile. I'm a Digital Animation and Video game Design on Universidad del pacifico. I love what I do, since I was a kid all my world was and is a Video game. Now I want to know from you guys what's the future of video game, what topic? I want to know what's the best motor engine to make my Video games comes true: Udk, Unity, blender? or even more amateur like Game Maker 7.0. I can study and reach any kind of information to do this, cuz I don't knew how make a video game, but with Construct 2 I can did it!... I'm thinking like Unity, but is the future to stay only in that kind of program?

 

Well that's all! thanks! biggrin.png

 

Hey Roger, I am from Chile, too. Regarding your question, my advice for you is: Just make the game, don't worry so much about the tools. If you already know C#, that's a fine language, and for the engine, if you don't know any, just pick something: if you stick to this career path (which is rather hard in this country), you'll probably switch engines and technologies a few times, so it doesn't really matter what you start with. I'd start with Unity if your planned game is 3D or rather complex, or SFML.Net if you have something 2D and simpler in mind.

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Go with Unity, it is ideal for you. The 'master' language in Unity is C#. You can also use Boo, JavaScript and UnityScript. Also there are very good extensions for it. If you want to make a FPS game then use software from fpscontrol.com. The best part about Unity that it is completely free!

Edited by Aleksa
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