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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ForbiddenX

Windows 8 Game Development

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Hey guys,

 

It's been a while since I've been doing game dev but I've decided to get back into it. I've mostly been doing webapps, and mobile apps but have done some game dev in the past. 

 

I am looking at creating a 2D side scrolling game for Windows 8 and was wondering what engine would be best to do it in? I'm leaning towards either MonoGame or Unity. Any other suggestions are welcome

 

I'm pretty comfortable in developing in any language but may need to ramp up a lot with C/C++. 

 

Thanks!

 

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I'm leaning towards either MonoGame or Unity

Both Monogame and Unity are great at what they do, but they're very different things.

 

Unity is an entire engine, complete with level, particle and animation editors. It has a number of scripting languages that you can use to interact with the engine, including C# and JavaScript. The free version is fairly limited though, you can't use render targets so you don't get any form of post processing.

 

Monogame is a framework; it provides a nice API for common programming tasks relating to game development. I've been using Monogame for about six months now, and really like working with it. It has the added benefit of an active development community & forums. You do still need the Windows Phone SDK installed (at least you did when I last checked) since it doesn't have it's own content processing pipeline yet.

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Awesome, thanks for the explanation. 

 

I may choose to go with MonoGame as it seems like it would give me better practice and a better understanding of making my own engine. I don't mind spending the time trying to write my own since it'll be good practice!

 

Are there any suggestions between other than MonoGame or Unity? 

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Thanks! I'll definitely take a look at marmalade as well! The perks are very interesting ;)

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