• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Tocs1001

LaTeX math via MathJax?

2 posts in this topic

A few weeks ago I tried to make a post in the math forum with a bit of LaTeX mixed in. A sticky post said to use the "eqn" tag. The tag seems to query a server to render the latex and serve an image. However it seemed quite easy to break the server so it wouldn't output an image at all.

 

The other day I was stumbling across the internet and found http://www.mathjax.org/ which renders latex into HTML elements. It seems to function quite well. Has anyone considered this for use in the forums / journals? I did a quick search of the forums and couldn't find any mention of it. So I thought I'd post it here.

0

Share this post


Link to post
Share on other sites
I have used (mainly maths related) forums featuring the insertion of LaTeX equations using MathJax and it works quite well. The only problem I have had is that, being written in JavaScript, the images are created during page loading and it can become slow when a lot of equations are used. The main advantage of MathJax is in my opinion that it is possible to copy the LaTeX code of the formula. When JavaScript is not enabled I think it simply shows the LaTeX code.
0

Share this post


Link to post
Share on other sites

That would be nice to add, indeed. I agree it can make things slower when loading a page but I think it is worth it, especially for the Math & Physics subforum, and the developer journals, as well as for articles which contain a lot of math (like the vector tutorials published a couple months ago).

 

It's really easy to implement, too, all I had to do on my website was paste the loading code into a header file and serve it with every page sent to the user, worked perfectly. There's no server load given everything is rendered by a remote CDN and then sent to the client directly. And as apatriarca says, the fact that only the formula is stored on the server makes this very future-proof.

 

PS: if this is done, please make [eqn] a MathJax tag (I think there is a way) or at least do a search & replace to convert them to dollar signs, I'd hate to see all the posts using [eqn] lost forever sad.png

 

*imaginary +1*

Edited by Bacterius
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0