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Ivan Ivanovski

Porting from XNA to MonoGame

2 posts in this topic

Hi everybody,


I'm developing a game in XNA, and since it was announced that XNA is not going to be supported any more, I'm thinking to port it to MonoGame.

I read a couple of articles about it, and they all say it should be fairly easy.


I have my doubts because it's a 3D game and we are also using some third party "plugins" for XNA, which we might have to port.


So I was wondering if any of you guys might have some previous experience in this and give me some advice.


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Thanks for the answer Aimee. I was thinking the same thing, just needed confirmation. 



  • XNA is no longer supported correct, however it works and will continue to work for years to come. So if you are new to coding games, stick with XNA until you are happy to move on


And you guessed it I'm kinda new to coding games. biggrin.png  


The thing that gives me concern is that we are using XEN for XNA, which basically was supposed to be an engine,

but it's only a wrapper of XNA which provides some really cool features. That's why I said "plugin".


Other than that we are using BEPUPhysics, DPSF and some other libraries for steering and path finding which are easily portable or already have a port to MonoGame.


So we'll continue crunching and port when it's ready. :)




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