void apply_surface(int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
//Make a temporary rectangle to hold the offsets
SDL_Rect offset;
//Give the offsets to the rectangle
offset.x = x; offset.y = y;
}
im obviously new to all this so please be gentle, im not sure what these actually mean or do? what am i offsetting? is it something to do with where its going to appear on the screen?
thanks in advance