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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Cornstalks

Upcoming Unofficial GameDev Competition

131 posts in this topic

So, just so I'm getting the timezone stuff straight, you'll announce the theme in 1 hour and 15 minutes? Or did I miscalculate?

 

Not that I'm anxiously awaiting the announcement or anything. ph34r.png

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So, just so I'm getting the timezone stuff straight, you'll announce the theme in 1 hour and 15 minutes? Or did I miscalculate?

 

Not that I'm anxiously awaiting the announcement or anything. ph34r.png

At your time of posting, yes. It's now 33 minutes away.

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Theme posted! The competition has begun! Good luck everyone! Once again, don't hesitate to ask questions.

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Had a great idea for the theme (within 10 minutes of the announcement), but my partner vetoed it with extreme prejudice. laugh.png

We worked together to come up with a new idea, and I have semi-good feeling about this direction. Especially since it's not too complicated to code! wink.png

 

Well, I'm off to bed.

 

Good luck everyone! And may the odds be ever in your... Oh, sorry, wrong competition.

Edited by Servant of the Lord
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Also, can you move me to the Team list? I will be working with 2 others (graphics and sound), but they do not have GDNet accounts.
Fuzzy Rhombus is really the team name, but it is my GDNet account (it's confusing, I know lol)
 
So Fuzzy Rhombus:
Ryan (me),
Max,
Travis

Done, added!

 

Awesome, thanks!

 

 

It is indeed an interesting theme :)

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So can we use D3D11 on Windows without risk of a judge not being able to run the code? I'm thinking of participating and have sort of a game concept to go with, but I'd like to know a bit more about which technologies we are able to use.

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So can we use D3D11 on Windows without risk of a judge not being able to run the code? I'm thinking of participating and have sort of a game concept to go with, but I'd like to know a bit more about which technologies we are able to use.

Yes, D3D 11 is supported by enough judges. I'll post all the machine specs in a few hours.

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So can we use D3D11 on Windows without risk of a judge not being able to run the code? I'm thinking of participating and have sort of a game concept to go with, but I'd like to know a bit more about which technologies we are able to use.

Yes, D3D 11 is supported by enough judges. I'll post all the machine specs in a few hours.

 

Can you post all the iOS devices as well? And Android for those that may be targeting that as well?

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Okay, the other 3 Windows machines available for judging are:

 

i7 Sandy Bridge 3.3GHz
8GB RAM
HD7970 3GB
W7 x64
 
Windows 7 Alienware M17xR4 laptop.  Quad-core Intel Core i7 2.6Ghz processor, 8GB RAM, NVidia GeForce GTX 675M.
 
Windows 8 machine that's pretty low end with integrated graphics and can't handle anything flashy
 
In short, all the judges have a decent, up-to-date machine.
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Can you post all the iOS devices as well? And Android for those that may be targeting that as well?

I can't speak for the other judges, but I have access to an iPhone 4s, a Samsung Galaxy S4, and a first generation iPad.  I don't have exact specs on hand for those, so I'll leave it as an exercise to contestants to research in more detail if necessary.  I also have a 7" D703B DXtreme Android Tablet; 1.2GHz ARM Cortex A8 processor, Mali-400 320MB 2d/3d graphics, 512MB RAM, running Android 4 (ICS).

 

Hope that helps! smile.png  

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Can you post all the iOS devices as well? And Android for those that may be targeting that as well?

I can't speak for the other judges, but I have access to an iPhone 4s, a Samsung Galaxy S4, and a first generation iPad.  I don't have exact specs on hand for those, so I'll leave it as an exercise to contestants to research in more detail if necessary.  I also have a 7" D703B DXtreme Android Tablet; 1.2GHz ARM Cortex A8 processor, Mali-400 320MB 2d/3d graphics, 512MB RAM, running Android 4 (ICS).

 

Hope that helps! smile.png  

 

Very much, thanks!

 

Now just need to hear from the others :)

 

Mainly I want to make sure I'm safe only supporting OGL ES2.

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For the record, we would love everyone who's willing to do so to post status updates in journals!  Those of you with Twitter could also submit screenshots with the #screenshotsaturday hashtag to submit images to our screenshot showdown. smile.png

 

Sorry if this is a kind of stupid thing to fret about, but does that mean we can just post all our screenshots on Twitter using the #screenshotsaturday hashtag even if it isn't Saturday?

 

EDIT: Also, how am I supposed to know what skills people on the list are capable of, if I were to try and gather a team?  The list just shows usernames, not what people are interested in contributing.

Edited by Casey Hardman
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We'd love to have these sort of contests more regularly, but in a few weeks is pretty unlikely -- this is just organised by community members!

 

We're also very likely to have an official competition in future, but we can't say when we might get to it yet.

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will this be a one-time thing or will there be another one in a few weeks?

If I organize another one of these, it probably won't be until next year. I dunno if anyone else is planning on organizing a competition. I'm also looking forward to GDNet's official competition, whenever that happens.

 

Mainly I want to make sure I'm safe only supporting OGL ES2.

Absolutely you're safe.

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Don't know how much I will get done, but figure I will give it a shot... wish I had noticed this earlier, I was spending the week converting a program to the .net languages, but this seems a lot more fun.

 

I will contact my friend who does art/audio and see if I can get him to join in on my team as well... just need to think up a concept...

 

EDIT: Thought up contest, but seems my graphic/audio dude is out of town for the week. :(

Oh well, if nothing else it provides a great opportunity to test a few things I have been meaning to get around too for concepts applied to actual coding.

Edited by tisdadd
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It would be nice to have some sort of page that has all of the journals that reference this contest on one thread. It could be by tagging the journals with "Awesome" and "Contest" or having someone just gather all of the links on one thread. It would be a nice read for anyone interested in future contests or game developers in general. Maybe one thread to see what's going on during the week and another thread for thoughts (ex: mistakes, epiphanies, learned lessons) after the contest is over, a postmortem* of sorts.

 

 

 

*There's another term but I can't think of it.

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My apologies if this has been answered already, but do we waive any rights to things submitted as contest entries (beyond the obvious of allowing them to be judged, etc.)? Specifically I'm wondering if I'll be able to re-use things made for this in other (including potentially profitable) projects.

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My apologies if this has been answered already, but do we waive any rights to things submitted as contest entries (beyond the obvious of allowing them to be judged, etc.)? Specifically I'm wondering if I'll be able to re-use things made for this in other (including potentially profitable) projects.

Oh, oops, I forgot to mention that. No, you retain all rights to any work submitted to the contest, so you may use the work/IP for any purpose you wish after the contest. I'll make a note about that in the OP.

 

Edit: Added a note to the FAQ. The only thing that is required in terms of rights is for you to allow the game to be downloaded by the general public (that is, the game that you submit during the competition; if you work on the game after the competition, the updated version does not need to be made available to the general public (you may sell it, if you wish)).

Edited by Cornstalks
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If you're a single developer and in need of a bit of music, you can look at http://incompetech.com. There's royalty free music under CC license. You do need to credit the musician though.

 

For sound effects, Dr.Petters sfxr is pure awesomeness.

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If you're a single developer and in need of a bit of music, you can look at http://incompetech.com. There's royalty free music under CC license. You do need to credit the musician though.

 

For sound effects, Dr.Petters sfxr is pure awesomeness.

I was looking for some audio, Thanks.

 

 

Due to a myriad of computer problems and lack of motivation, I'm afraid we're bowing out of this one.  Best of luck to you all!

That's unfortunate.

Have you sorted out those computer problems (yet) ?

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