I need to add 3D collision detection to a Windows/iOS C++ project. Physical simulation isn't required. I'm not having great success figuring out which engines have good support for iOS - bullet definitely claims support and I can find a couple of people claiming to have done it in ODE but no instructions or handy build-scripts, and ease of use is definitely important.
Any anecdotal advice or links would be welcome... if you've implemented collision detection in a mobile game what did you use? So far I'm leaning towards bullet but not based on a lot of information!
Thanks (also mods, not sure if this should be in mobile or physics forum)