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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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html5gamedev

HTML5 game development blog

3 posts in this topic

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Hello everyone,

 

I have just launched a new blog about web game development using technologies like canvas2d, webgl, webrtc and more. Its still quite fresh and I'm currently working on a tutorial series on how to create a basic snake game using different frameworks and also without a framework. (first tutorial, just launched)

 

I will also blog about peer-to-peer connection possibilities using WebRTC and websockets. I'm totally open to suggestions and appreciate any type of feedback.

 

Website:   http://www.html5gamedev.de

Twitter:     [twitter]html5gamedevde[/twitter]

 

Thanks for your time!

 

Best Regards

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Hello!

 

Looks like a very well structured source of information!

 

I think that html5 is super exciting in terms of game dev... Here's to hoping you'll be blogging a lot about native webGL! =)

Edited by AlanSmithee
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Hello!

 

Looks like a very well structured source of information!

 

I think that html5 is super exciting in terms of game dev... Here's to hoping you'll be blogging a lot about native webGL! =)

 

Hello Alan,

 

thanks for the input! Right now I'm not blogging about webGL, but this is something I consider to be taking care of as soon as possible. Right now I'm working on delivering the basic by showing on how to develop a snake game using native javascript or different frameworks like iioEngine, impactJS, three.js etc.

 

I also think HTML5 is getting more and more exciting, especially since browsers started to add hardware acceleration, which really boosts development.

 

Again, thanks for your interest!

 

Best Regards,

Chris

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Ok, cool! =)

BTW, I'm really impressed by how often you are uploading new blogposts!

 

Keep it up!

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