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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Vortez

My friend and is c# book...

7 posts in this topic

Hi, this topic is not really related to me, but for one of my friend. He's been trying to learn c# for a while now, but lack the willpower to do so. On top of that, he's always saying how good is book is (C# 2010 for Programmers from DEITEL). I've looked at it briefly (im more of a c++ guy), and really don't get why this book seem so special to him. For him, this book is like the bible is to the pope... I keep telling him that there's a lot of tutorial website online that are WAY better than is damn book but I feel it's like talking to a wall. I remember looking brefly at the c++ version of it and saw some horrible snippet of code, especially when declaring c-string arrays...

 

On top of that, all he does is read the book, but he almost never write any lines of code... I keep telling him that he won't learn just by reading it, but again, he's too lazy to code. Personally, i've found this site and think it look like a very good starting point. The order in which the topic are layed out seem right, and there's a lot of pictures that show how to do stuffs.

 

Also, he keep saying that he hesitate to learn c# because he's learning lots of networking stuffs that are "too complicated for me to understand", but he's been saying that since 4-5 years now... i don't think leaning c# could affect his other networking stuff much...

 

What do you guys think? Suggestion?

Edited by Vortez
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Good point. What about the book? Any other good one for a complete beginner?

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Reading the book is not bad. He will have a good grasp of the theoretical stuff but unfortunately not how it is applied.

 

A human can learn a lot of things as long as you divide the work.

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Maybe he shouldn't be learning programming. He doesn't seem to have the urge to code. I learned about TCP/UDP and how to do networked programming in .net as the same time I was learning C#. The book is useless if hes not going to start writing algorithms that solve things himself.

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I'd have to agree with Josh; your friend doesn't really seem motivated to learn, so you should probably just leave him to his own devices and not waste your own time trying to help him.

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Maybe he's in that phase of trying to understand the base logic of the language, and then later he'll be more motivated to program something because he'll understand what he's doing. After all, I've seen that most tutorials out there assume that you already understand some base syntaxical logic. Maybe he's one of those who just doesn't like doing stuff he doesn't understand and that he's currently a bit dyslectic as far as coding goes (I'm somewhat like that myself). Or maybe he just needs to grow up.

Edited by Malabyte
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He doesn't seem to want your help or advice, so I'd suggest that you leave him alone to waste his own time if he so choses.

This right here.

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