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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Stormynature

Placing a cap on the number of downvotes that can be done on a post.

4 posts in this topic

I would like to suggest that downvotes on a post be locked once having achieved an arbitrary number eg: -10. A number this low should clearly delineate that there is something wrong with the post but at the same time it stops the effect of literally having the reputation of a person savaged to the point of removing what might have taken years to build up in good posts.

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I'd agree with this -- if a post reaches a total that low it's pretty obvious there's something objectionable or wrong about it, and there's no real reason to continue taking points from the poster's rep score -- a regular pattern of poor behaviour or incorrect responses would still yield a very low reputation, but a single errant reply could only cause a fixed amount of damage.

 

However, I'm not sure how easily this could be implemented, and the other staff and moderators may have differing opinions.

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Not sure I've ever seen a member who is by and large helpful and friendly take a real dive like that, but that's not to say it couldn't happen.

 

I wouldn't be opposed to this if it's not a lot of work to implement, but at the same time, I don't think there's a whole lot of value-add either...

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I don't think I've ever seen a -10 in isolation before either. That is, every time I've seen a -10 there's usually four or five other posts in that thread by the same guy, where he kept antagonizing people to the point where one of his posts was down voted severely. So, even if a single post is capped, that doesn't actually protect the rating very much in the usual case.

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True, I don't think it would really make a big (or any) difference for legitimately helpful and friendly users but at the least it would remove one the common (if rarely actually valid) complaints about the system, and might in rare cases save an otherwise good user from unnecessary reputation loss.

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