Hello,
Is there any major advantages with say... generating a tile map from predetermined structures* vs generating a tile map from reading a text file** which contained the ID's of the different files?
*one example of this that comes to mind is minecraft, where the World generator populates different biomes, the biomes select which trees / dungeons / grass ect. each iteration through the generation gets finer and finer, from not a lot of hills generation(biome) to tree block goes here, then another one, then a leaf block ect ect. All of this is done through code, which sets correct blocks to go where.
**I don't really have a nice example but its pretty much just reading each component of a map (say a tree) through a file
example (0= air/not set, 1 = leaf, 2 = wood)
11111
11211
01210
00200
00200
(sorry if that was a bad explanation)
Thanks in advance!