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Trying to make the headbone follow a position

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I want my animated meshs head to follow a postion,this is the code I have but it dosent seem to be working as expected sad.png

can anyone help?


// Start by transforming to local space


D3DXMatrixInverse(&Local, NULL, &m_pHeadBone->CombinedTransformationMatrix);



static float PosZ = 5.0f; PosZ += 10.1f;

D3DXVECTOR3 Pos(0.0f,0.0f,PosZ);


//angle we want to look at

D3DXVECTOR3 boneVec3;

D3DXVECTOR3 boneSrc(Local._41,Local._42,Local._43);


D3DXVECTOR3 LookVec = Pos - boneVec3;



m_pHeadBone->CombinedTransformationMatrix = Yaw * m_pHeadBone->CombinedTransformationMatrix;

Edited by Anddos

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