Hey, I have a chess board texture. It's dimensions are "512 x 512"
when I load in the texture it tells me the dimensions are "512 x 512"
but when displayed on the screen, it shows it as about "471 x 496"
I'm using the D3D9 sprite manager
ID3DXSprite *pSpriteMan;
// I'm not scaling the image AT ALL
To expand on this, I have all my chess pieces positioned exactly "64 x 64" away from each other, and each chess piece texture is "64 x 64"
they fit perfectly on the board....
What's going on here?
I bring this up because, I'm trying to click on a chess piece, but I don't get the exact piece that i'm trying to click because of this small little offset
EDIT:
I was thinking and I remember this same situation happening to me once before in a 3D engine I was working on, I thought I was just doing something wrong with my math somewhere but now I realize it wasn't me. Because the mouse clicks were offset in the 3D game as well, and the farther away from the top left of the screen the worse it was.