I'd like to hold a general summation/discussion of the work presented at SIGGRAPH this year. I'll update this post as we go with links to the various papers and presentations, and you're all free to have an open discussion in the comments.
SIGGRAPH 2013 papers on the web - Ke-Sen Huang dutifully updates his page every single year with all of the papers presented at SIGGRAPH.
Physically Based Shading in Theory and Practice - All slides/presentations from the 2013 Physically Based Shading course. This course is held yearly and IMO is some of the best material out there on physically based techniques and state of the art. Highly recommend looking up presentations from previous years as well if you haven't seen them.
Advances In Real-Time Rendering In Games - Not available yet.
Please let me know if anything in particular from the conference caught your eye and should be highlighted.