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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Eamonn Dev Rea

Endless runner tutorial?

2 posts in this topic

So, I've been really discouraged from programming because of 3 reasons:

 

1) I can't make an endless runner

2) People make easy game making tools that do not require code(just kills my coding spirit unsure.png )

3) People insult me to my face

 

Anyway, this post is about "1)", I can't make an endless runner game. "2)" is related to this, you'll see later on.

 

So, I was googling for a guide on how to make an endless runner, but all I found was this. It's terrible! I can't follow along with the code at all because it isn't indented, and the fact that it's written doesn't help. I've actually found tons of tutorials, but they aren't for pure code: They use "GameMaker", or "Scratch"(which I dislike a lot(writing about them makes my body go stiff with Anger)), etc. I can't find one(other then that crappy one I linked to) on pure code! Any language will do(as long as it's not C++, Objective C or anything to do with Flash)! Java, C, C#, Python, etc! I can't grasp the concepts behind the infinite runner games! How do I randomly generate the platforms?? No one is able to help me! It's like my Eclipse problem all over again mellow.png

 

I asked somewhere before, and all I was told was "Keep track of the frontier of your maze"... and what the heck was that supposed to do? That doesn't explain how to randomly generate platforms/power ups/coins, etc. I know how to add sprites, play audio, etc.

 

I'd preferably like Video(I would love one so much!!), but a good, easy-to-follow text tutorial will do.

 

The reason I said "any language", is because I just need to learn the concepts. I'm planning on using LÖVE, and it's going to be 2D.

 

Don't tell me off for my feelings against game makers. That's not what this is about. I understand why companies use them(to save time, energy, money, etc), but if your not part of a company you should be coding.

 

So thanks! Please help! Don't leave any insults(I've bad experiences on forums), just help :)

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This is awesome! THANK YOU DUDE!!!! *Gives internet*! I don't know much about the stock Android API, but I'll learn pretty quick! Thanks!

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