Hi! I'm a guy that doesn't know much about programming and is seeking some help for making a game. Sounds pretty simple, right? Well, there's a bit more than that.
I've learned a lot about game development, actually. I know how stressing it is to make a game -- all the music, graphics, design, and, UGH, programming. I've learned more or less what the dos and don'ts are when it comes to making a game, and I've even had a bit of experience actually making stuff for a game, even. From that, I've made several ideas for a video game, and eventually narrowed them down to certain conclusions, what one should come first, which one would be too hard or too easy, which one would be popular, etc.
But, the epitome of why I'm asking on this site, is as defined by my ugh: the awfully tedious, disorienting, WHY SHOULD IT EVEN EXIST IT'S SO HARD programming. I've tried to look down what paths would be good for programming my game idea I have, but it's giving me a heart attack to decide which path would be either the BEST one, or better than most, depending on my circumstances. The main reason I'm stuck here is, I'm pretty incapable of thinking in techincal terms, sadly. I can barely see how code works even in readability languages, and I get overwhelmed pretty easily. I'm more than capable to understand something in objectified terms, but computer coding just isn't my thing.
But when it comes to just about anything else, I'm all for it... I can handle music, I can handle graphics, and I can handle specifc game designing. I'm more of a creative person than a techniccal person, so everything else but coding goes, to put it bluntly.
About my game idea itself, though? As said, I've thought about that pretty well. Currently, I want to focus on a game that's going to be more like a builder, but can still be under many circumstances a game. It'll be about turn-based battling, like in a lot of 2D RPGs, so it'll have thing like playable characters, items, enemies, bosses, and such. However, there's a catch: you can create your own things in it. Essentially everything that's in the game can be recreated without the need of programming. So you can create your own things, and what's better is that you can package the files you created, send it over the internet, and someone else can download that stuff and use it just as easily as you can. It's like game modding/hacking, but with the fact that it's the way the game is made.
However, need to get back to my problem, though. Could someone give me advice about what path of programming would be best to take with this idea? Or if someone could help me in the process?