Hello,
I wrote a simple basic 2D Game Engine in C++ / Directx 9 but I have a simple problem
Can any one help me find the problem why my sprite texture does not resize with the window when I resize the window the sprite texture size or scale does not change according to the window size
I will post the full source code of my engine and the created game with the sprite so if you can test for me and tell me if you find the problem.
The game source is in the Game.cpp file and the Directx Code and Functions is in the frame.cpp file
Try run the game or compile it and resize the window but the sprite texture does not resize
By the way I compiled it with Visual Studio 2012
Thanks a lot