Hello there,
I'm trying to draw some "terrain" (when you can call a displaced grid without color a terrain ^^),
and (again) nothing is shown on the screen.
With the graphics debugging tools of VS2012 I found out that there is no pixel shader stage similiar to this problem:
http://msdn.microsoft.com/en-us/library/vstudio/jj191650.aspx
Altough I do set a pixel shader:
The code of my pixel shader:
struct VertexOut
{
float4 pos : POSITION;
float4 col : COLOR;
};
float4 main(VertexOut input) : SV_TARGET
{
return input.col;
}