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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MrJoshL

Which Of These 3 API Combinations Would You Advise (GUI's)?

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I am writing a game editor in C, and these are my 3 choices I see right now, along with my reasoning. Which of these would you advise, and why?

 

1. OpenGL + X (I'm already using OpenGL for the rendering, I already know a small bit of X programming)

2. OpenGL + SDL (SDL is more abstracted and cross platform than X, but I have never used it)

3. GTK+ (It is written in C like my program, but uses more resources and I have never used it)

 

I was kind of leaning towards option 1 because my logic is that in the time it takes to learn a whole new API, I could have written a small GUI system in OpenGL and X that fulfills all of my specific needs (correct me if I am wrong) and is lighter weight.

 

My Questions:

1. Which way would you do it?

2. Why would you do it that way?

3. How long do you think it would take YOU to do it your way?

4. How long do you think it would take YOU to do it the first way?

 

I very much appreciate your answers, if you have any.

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I can't comment on X or GTK+, but I can comment on SDL. SDL is a lightweight wrapper around basic keyboard/mouse/gamepad input and graphical windows. Unless things changed with SDL 2.0, SDL doesn't have any GUI system. You can ofcourse use it in addition to a GUI system, but it doesn't come with GUI features out-of-the-box.

Edited by Servant of the Lord
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Another option you might want to look at is Tk, which has C bindings and does have a more or less complete set of GUI widgets.

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I would take a look at Qt

 

Qt is C++, not C. I started to suggest that myself, actually - I like Qt. smile.png

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I think I will follow Bregma's advice and just use OGL + SDL. That way I can make a version for Windows, Mac, and Linux without learning the intricacies of Win32, Cocoa, and Xlib. Thank you to all of you for your advice.

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