Jump to content
  • Advertisement
Sign in to follow this  
Oogst

DX11 Shader debugger in DX9

This topic is 2177 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have that same exact problem with PIX while trying to debug vertex or pixel shaders in my XNA project...  I guess I'll go see if the old version works for me.

Share this post


Link to post
Share on other sites
Advertisement

I have that same exact problem with PIX while trying to debug vertex or pixel shaders in my XNA project...  I guess I'll go see if the old version works for me.

 

If you're using XNA, make sure you check "Disable D3DX Analysis" in the Target Program tab of "More Options" in PIX.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!