Jump to content
  • Advertisement
Sign in to follow this  

SoLoud audio engine release

This topic is 1810 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm somewhat happy to announce the first release of SoLoud audio engine.

SoLoud is a simple, easy and free c/c++ audio engine for games. The source code should be portable, and has no external dependencies.

Currently it depends on SDL for audio stream output, but implementing other back-ends should be relatively simple.

Documentation and downloads can be found at: http://soloud-audio.com

A youtube clip of the demos included:

- Simplest: plays a short speech through the speech synth, then quits
- Piano: using a simple sine wave sound source and built-in faders, a simple piano application
- Multimusic: plays two streamed ogg soundtracks and a sound effect.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!