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SoLoud audio engine release

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I'm somewhat happy to announce the first release of SoLoud audio engine.

SoLoud is a simple, easy and free c/c++ audio engine for games. The source code should be portable, and has no external dependencies.

Currently it depends on SDL for audio stream output, but implementing other back-ends should be relatively simple.

Documentation and downloads can be found at:

A youtube clip of the demos included:

- Simplest: plays a short speech through the speech synth, then quits
- Piano: using a simple sine wave sound source and built-in faders, a simple piano application
- Multimusic: plays two streamed ogg soundtracks and a sound effect.

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