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Stormynature

Body parts

13 posts in this topic

A player might tear out an eye and toss it in a direction to gain a viewpoint opening up a fog of war or extract their intestines for use as a rope to climb up a high section.

Be creative...be outrageous (but clean).

You and I have very different definitions of 'clean'.

 

Learn skills by sticking new brains into your head?

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Love it! smile.png

 

 

You could throw bones to distract dogs or similar creatures, or to lure them in a certain direction.  Likewise, any random edible body-parts could be used as bait.  Extending on this, toxic body parts (perhaps the appendix, gall bladder, etc.?) could be used to poison creatures or otherwise make them ill.

 

Blood (or any other fluids) could be used to write messages or leave trails.

Bodily fluids could also possibly be used to make surfaces slippery or sticky, either of which could potentially be beneficial.

 

A removable head could be used as a step to reach slightly higher places, could be thrown as a weapon, or could be bowled to knock someone over.

 

Teeth could be used as a trip-hazard or to leave a trail.

 

Skin could be used as a parachute or glider to slow falling, allow safely falling a longer distance, and potentially even glide through the air short distances.

 

Lungs could be inflated to provide a springboard and allow higher jumps, or as a floatation device to navigate water areas.

 

Hair could be used as rope.

 

Bowels or intestines could be used as a crude weapon, to shoot fluids or gasses at opponents.

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Brain could be used to utilize items from the surrounding environment to do these things instead of cutting pieces of yourself with a chainsaw and suffering a horrible death.

 

The nervous system could be used for something electricity related. Grab the end of a major nerve and use it to zap enemies? (mentally exhaustive)

 

...

 

Produce a child and use it as a shield against goblins?

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I can see this game having as its character a superhero zombie! I can definitely see limbs being used as levers. Maybe if you fill your stomach with gas it could float, and you could attach an eye and intestines to make a gruesome sort of spy kite or really gross bomb. Or maybe you could jump on it and have it cushion a fall or bounce you up to another level.

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Rather than open up a new thread showing an initial implementation idea for how the body parts skill set might be determined, I figured I would keep on with this thread so that feedback and suggestions for body part utilisations might stay in one place. We have also created a journal to document the processes by which this game develops.

dmm9.png

 

At this stage we are looking at body part usage being dictated by what thread requirements might be needed - so for more coarse or basic tool requirements you would only need hemp thread for the stitching and as the complexity of the tool or finesse needed in self-surgery increases so does the thread quality. Each sector would consist of 1 body part manipulation using hemp thread, 2 with cat gut and 3 with synthetic, so basically 24 possible body part manipulations would be available. Resource management would be handled by the availability of thread which will be found throughout the game.

 

A secondary aspect which leads to a deeper choice of body part possibilities will be the incorporation of sidegrades (I won't say upgrades as I feel that particular type of thinking and limitation would lend itself to less fun overall). These sidegrades would be body parts salvaged from the bodies of the enemies and stored in a miniaturised pocket storage that can be expanded to wardrobe size (a suitable backstory will be implemented about mad scientist having developed this storage device for replacement body parts for Frank as things drop off/wear out). Effectively the pocket storage will allow Frank to store a complete set of body parts for each body type he runs across in the game. This storage needing topping up as parts are used up/lost/broken....at this stage the tentative body types for the game will be human, rabbit and robot.

 

When incorporating a different sidegrade into the body we plan to have the available choices of body part manipulations automatically change. For example: human intestines might be long, rabbit intestines stretchy, robot intestines strong -- so depending on which type of intestines you use you may get access to a rope, or part of a crossbow or a tightrope. So the choices you have access to is very much dependant on what makeup you have stitched yourself together with.

 

What do you think - suggestions for how this might be improved or how this works as an interface for you would be appreciated, as well more body part suggestions smile.png

Edited by Stormynature
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