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Statemanager overriding draw function help!

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So I got a state manager class setup, so far so good.


My game starts with the state "menuState" and I choose my "help" option in the start menu screen to show me controllers or something.


So I override my class "draw(Graphics2D g)" (wich is the function for drawing the "menuState" wich draw all the menuoptions with a simple drawstring) and name it "drawHelp(Graphics2D g) and I get an error when calling drawHelp() or drawHelp(Graphics2D g).


Im so horrible at OOP so atm my mind is blank.. How can I solve this?

Edited by rip-off

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