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Learning C# and Xna for game programming

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Hello everyone,

 

     Just a little info about myself.. I'm 19 years old, and originally went to college for programming because I wanted to start working on small projects. I was really excited when I first started, but then as time passed I realised all I was learning was basic programming techniques rather then programming skills that would actually help me start developing skills to start a project, well at least trial and error attempts anyway. I already know the language I want to use, which is C# and Xna to go with it. I've been trying to teach myself c# off and on for almost a year, but can't really stay motivated because it feels the resources i'm using isn't getting me anywhere. But i'm not going to give up, I finally decided to give this site a try because it looks very promising and I really hope I can get some guidance. And of course, i'm not even asking for free resources here. I'm looking to get some decent guidance and training which i'm willing to pay for, wether it be programming books, dvd videos, online courses, etc. If all goes well, I may donate to the site and stick around as I tread down my legacy to overcoming game programming. Anyhow, brief insight on my history: I originally started learning C++ from the beginning. I got up to making in-depth text based MUD's and came across c# and instantly knew it's what I wanted to use to develop projects in. Later I even found out about xna which made it even better. After learning on and off for a year, i've got as far as making a windows form text based MUD. I'd really like to develop my knowledge of c# and xna and start working on 2D games, so that eventually I can work on a small 2D game engine. If someone could help me out on some resources for developing my skills on c# and xna then please get back with me.

 

Thanks,

Zeffrit

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I got started using Riemers tutorials, too, but they may be a little outdated now.

 

RB Whitaker's tutorials are well organized and cover everything from the C# basics to different aspects of XNA. The structure might help keep you on track as you follow along with each concept.

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http://nelxon.com/resources/

http://xbox.create.msdn.com/en-US/education/catalog/

http://xboxforums.create.msdn.com/forums/

http://www.xnaresources.com/

http://www.dreamincode.net/forums/forum/125-xna/

http://www.dotnetperls.com/

http://en.wikibooks.org/wiki/Creating_a_Simple_3D_Game_with_XNA

http://digitalerr0r.wordpress.com/category/xna-shader-tutorial/

http://blog.diabolicalgame.co.uk/

http://www.xnadevelopment.com/index.shtml

http://xnagpa.net/rpgtutorials.html

http://www.dustinhorne.com/page/XNA-Terrain-Tutorial-Table-of-Contents.aspx

http://www.toymaker.info/Games/XNA/index.html

http://xnauk-randomchaosblogarchive.blogspot.com/2012/06/engine-design-terrain.html

http://allenwp.com/blog/2010/05/06/simple-fast-gpu-driven-multi-textured-terrain/

http://iloveshaders.blogspot.com/search/label/XNA

http://www.madgamedev.com/post/2010/09/05/Article-Simple-3D-Camera-in-XNA.aspx

http://www.dhpoware.com/demos/xnaFirstPersonCamera.html

http://www.paradeofrain.com/2007/10/continuous-2d-ribbons-in-xna/

http://medusa.codeplex.com/

http://www.gogo-robot.com/2011/05/30/xna-skinned-model-animations/

http://metlab.cse.msu.edu/betterskinned.html

http://ghoshehsoft.wordpress.com/2010/09/26/xna-ray-picking-sample/

http://code.google.com/p/wintactics/

http://www.riemers.net/Forum/index.php?var=1196

http://xboxforums.create.msdn.com/forums/p/22237/119306.aspx

http://www.catalinzima.com/samples/world-of-goo-cursor/

http://en.wikibooks.org/wiki/Game_Creation_with_XNA/3D_Development/Landscape_Modelling

 

 

http://www.youtube.com/watch?v=9svL0V8nrtc

http://www.youtube.com/watch?v=lk0GsyxCj-U

http://www.youtube.com/watch?v=SissgQ0IXvk

https://www.youtube.com/watch?v=bWU8bGKT_WQ

Edited by football94

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