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Medo Mex

What do you think of this terrain?

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Nasty rain, looks really uncomfortable, makes me want to get my raincoat out. Especially the distance fog adds to the nastiness (well-chosen color).

 

There's obviously no vegetation or such on the mostly uniform terrain, but it nevertheless looks quite nice.

 

Is that a road in the foreground of the first screen, or a texture stretch artefact?

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@samoth: That's actually a part of the terrain, it might look like a road because of the rain particles, but it's not :)

Edited by Medo3337

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Hm I don't think anything of the terrain because I cannot see it :) Nice rain effect though (on the image, dunno how it looks on a video).

 

Remove the rain and post another screenshot, if you want to hear feedback about the terrain. ;)

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Yeah, it's a bit dark.

 

On what basis are we being asked to critique this? Is it the overall aesthetic? If that's the case, it needs more stuff. Real terrain isn't that bare and slick, barring empty and bare terrain like rolling dunes.

 

Are we being asked to critique it on technical merits? If that's the case, we really can't see the detail on the terrain so we don't know if there are problems with your texture splatting and detail mapping.

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@FLeBlanc: It's supposed to be dark because of the scene environment.

 

Here is another scene:

[attachment=17328:41854984.png]

 

And here is a screenshot (without rain and with point light):

[attachment=17329:5951485.png]

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Well, for a dark terrain it looks pretty good. I think you choose the fog offset well for an oppressing atmosphere, but you might try a slightly bigger view distance. 

 

And the rain is awesome. When I have time, I'll look over the links from you because I will need rain.

 

If you want dark, you did a fine job. As a pure subjecive preference, I like my scenes bright, so I'm trying to roll with something like this:

 

http://2.bp.blogspot.com/-_y6Em6qYhI4/UgpumVlYS_I/AAAAAAAAB4o/3KB6GTol-8w/s1600/02_01.png

http://3.bp.blogspot.com/-72yE3oichv8/UgpuXQqndOI/AAAAAAAAB4g/FfNA7dEfr4s/s1600/02_02.png

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Well, for a dark terrain it looks pretty good. I think you choose the fog offset well for an oppressing atmosphere, but you might try a slightly bigger view distance. 

 

And the rain is awesome. When I have time, I'll look over the links from you because I will need rain.

 

If you want dark, you did a fine job. As a pure subjecive preference, I like my scenes bright, so I'm trying to roll with something like this:

 

http://2.bp.blogspot.com/-_y6Em6qYhI4/UgpumVlYS_I/AAAAAAAAB4o/3KB6GTol-8w/s1600/02_01.png

http://3.bp.blogspot.com/-72yE3oichv8/UgpuXQqndOI/AAAAAAAAB4g/FfNA7dEfr4s/s1600/02_02.png

 

BTW, a dark scene:

http://dl.dropboxusercontent.com/u/45638513/02_01.png

 

I can see that you managed to get you point light to work. Great! 

 

How many point lights do you have support for? 

Edited by DwarvesH

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It's early days so there's not much to say. The terrain is very bland and featureless at the moment, partly because of the very low frequency geometry (experiment with higher frequency heightmaps and/or exaggerating the height to step away from the bland "rolling hills" look) and partly because it's hard to say what the surface material looks like (it's very dark, too dark to see anything meaningful). It's a good start, though. Certainly enough to build upon.

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