Hello everyone
I am currently toying around with voxels and as usual lighting makes things a lot nicer. After googling a lot i found ambient occlusion and the screenshots showed quite nice results.
Ive implemented it so far on a per-vertex base (baked into the mesh) and im not unhappy with the result:
Though as you can see as there are some issues as its per vertex with interpolation.
So i wondered what other lighting-related enhancements would you suggest? Or what are common algorithms?
Thanks in advance and a nice day
Plerion