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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Andrew Conru

Seeking Facebook app operators who want to reach new 40M user social network

3 posts in this topic

Have you created a Facebook app and are looking for a new huge social network to be the first to port your app to?

 

I am representing the largest adult-oriented social network which will soon be launching an API to allow third-party app developers access to its 40 million users. The API has been developed to be easy to use for anyone who has written a canvas-based application for Facebook. Like the Facebook API, users can authenticate and pay for in-game items, and apps can post updates into our site's activity feed and leaderboards, which is shown to more than 100,000 users at any given time. A successful app will be able to grow organically within our network in the same way that successful Facebook apps have done in the past.

They are seeking to work with developers who have an existing Facebook app and understand the mechanics that make social gaming successful. If selected as one of our initial apps, you will get first-mover advantage will millions of users.

Ideal app categories are single or multi-user games that could be easily modified to have a sexy theme. Special consideration will be given to apps that have a wide appeal, have upsell features (we split revenue with you), encourage repeat game play, able to post to member's activity feeds and leaderboards, professional looking/designed and just cool!

If you're interested, please send me a message that includes:

1. A short description of the game or games you intend to port.

2. The URL to them on Facebook (or other location)

3. What changes you might do to make the app more appealing to an adult audience. Note, this is not a requirement.

4. The time you need to port it if the API is similar to Facebook's

5. If you require a fee to do the port and if so, how much (remember, selected apps will get first mover advantage).

 

6. A way to contact you directly (e.g., email, skype, YIM)

Note: If the app was written for a client, you must have written permission from them to reuse the code/graphics.

The goal is to select as many apps as possible within a budget. This means that we will look for apps that have features mentioned above and can be ported easily (i.e., inexpensively).

I am excited to work with you!

 

Andrew

PS: I'm a developer as well so feel free to email me tech questions/etc.

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Thanks for the heads up.  I thought that that forum is for people who are announcing their new app.  Perhaps I will cross post this message there in a few days if get few replies here.

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