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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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WiredCat

Is it worth to make games for phones in java

7 posts in this topic

I wouldn't bother making anything for JavaME phones anymore, unless its just as a hobby for your personal phone. (apps for them are a pain to distribute/sell as there is no central marketplace for them and Android is taking over the low end phone market)

 

It is worth it to make Android apps in Java though and there are a few Android phones out there with buttons as well as touchscreens.

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I'm interested as well.

I never really liked Java so much, I wonder if it wouldn't be better to just go directly to ECMAScript.

Elaborations welcome.

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What kind of games on what kind of phones for what kind of purpose?

 

iPhone? Nope.

 

Android? Sure.

 

BlackBerry? Sure.

 

Feature phones? Possibly, depending on the phone.

 

Note that despite being written in Java, you can't just take a Java Android game and expect it to run on BlackBerry (and vice versa). Also note that if you want to do this for fun as a hobby, you can go ahead and do whatever you want. It can be a fun learning experience. If you want to do it to make money... well then you need to do a proper market analysis.

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I'm interested as well.

I never really liked Java so much, I wonder if it wouldn't be better to just go directly to ECMAScript.

Elaborations welcome.

 

JAVA and Javascript are not at all similar, not even the same type of language.  ECMAscript is difficult to master for large projects and can quickly become unwieldy, a company named Wooga recently abandoned Monster Island because of bugs, it was a Javascript game.  Emscripten and Google Web Toolkit let you compile other languages to Javascript, and that gives you more stability and less errors (disregarding some awesome javascripters I've known.

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It depends on your definition of worth it.  

 

Note that "dumb" phones are still popular in many countries because of their low cost.

 

There is still a market for j2me apps, it just isn't a hugely profitable one. The popularity of the devices is the low cost so they won't be spending a fortune on apps.

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