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Medo Mex

Spotlight Collision

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Before I add lights to my pixel shader, I first check for collision between the mesh bounding sphere and the light radius, I have done that with point lights.


However, I'm not sure how to do the same with spot light, I want to check if the spot light is affecting the mesh.


So basically, I want to get 2 values from the spot light (position and radius) so I can check for collision, here are the values that I already have:




mesh->CollisionTest(???, ???); // Need to specify the light sphere position and radius
Edited by Medo3337

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You could build a bounding frustum, look it up on the net. If you are using directX there should be a helper class for creating one and checking for collisions with it.

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