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suliman

tile-based 2d "realistic" map?

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Hi

Any examples of a nice looking tile-based modern map? I want it took look a bit like a real map but it needs to be tile-based, so tiles can be plains, water forest, hills etc. 

 

Anyone knows of good ones for inspiration?

Thanks

Erik

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It's not clear from your question whether you mean isometric, oblique or something else.

 

The isometric tile maps used in C&C: Red Alert 2 are pretty nice looking. They use some dynamic lighting effects but otherwise, they're really just a very nicely done isometric variable-height tilemap with slopes, cliffs etc. It's all pixel-art really.

 

https://www.google.com/search?tbm=isch&q=red%20alert%202%20screenshot&tbs=imgo:1&biw=1024&bih=719&sei=cB0AUtiMBcaHhQfRgoG4Dw#facrc=_&imgdii=_&imgrc=WhuIJIV_MNVmlM%3A%3Bm0gn1E-RIyDRLM%3Bhttp%253A%252F%252Fmattpickering.files.wordpress.com%252F2011%252F09%252Fra.jpg%3Bhttp%253A%252F%252Fextratorrent.com%252Ftorrent%252F2694877%252F%3B1790%3B1488

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If you really want to be modern, don't even use tiles. Just draw the entire map as one piece (vide Bastion below).

 

2638n15.jpg

 

i40291.jpg

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Both isometric or "true top down" like civilization 1 would work. It needs to be tile-based. Think a game like advanced wars for the gameboy advanced

http://www6.pcmag.com/media/images/44861-advance-wars-2-black-hole-rising.gif

(but it shouldnt look like that, but needs tiles for unit movement, features etc)

 

With modern i mean the setting not the art level (not medieval etc). Just a gameworld/map that looks like an actual "map" but i want to have stuff like forests, cities, water using tiles. I know this might not exist but i am wondering none the less!

 

E

Edited by suliman

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So what about the new Advance Wars games for the DS? Dual Strike and Days of Ruin?

 

Edit: I think I understand now. Ignore my comment.

Edited by Dragonsoulj

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You want tilesets of contemporary\modern\current settings.

 

There's Twinsen's Odyssey (some of it is isometric, the rest is real-time 3D):

nyfi1l.jpg

 

There's Crime City, a social game on FaceBook:

1zztclf.jpg

Edited by Kryzon

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Well not at all what i asked for Kryzon.

As i said it should look like a "actual map" with areas of forests, mountain ridges, water (such as lakes and seas) etc. Much higher scale (cities would be a single tile).

 

It seems hard to do that without making it look extremely "tile-ish". I guess it can be done in layers maybe?

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Much higher scale (cities would be a single tile).
There's Chrono Trigger:

2cxt2cz.jpg

http://i40.tinypic.com/2rw6sfm.gif (full)

http://img356.imageshack.us/img356/1961/chronoworld2cr.png (tile set)

 

 

Age of Empires II:

2n8okk1.jpg

 

 

These games get away with the tiled look because of autotile functionality, which adds variation between adjacent tiles of the same kind:

http://www.codeproject.com/Articles/106884/Implementing-Auto-tiling-Functionality-in-a-Tile-M

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Hi again

I went for a handdrawn look. This is what i got so far (yeah its very primitive but i think it works for my project so far).

Feel free to comment

 

maptest.jpg

 

The tiles become less obvious because the mapgrid is in another scale...

Edited by suliman

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