tile-based 2d "realistic" map?

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19 comments, last by JTippetts 10 years, 8 months ago

Hi

Any examples of a nice looking tile-based modern map? I want it took look a bit like a real map but it needs to be tile-based, so tiles can be plains, water forest, hills etc.

Anyone knows of good ones for inspiration?

Thanks

Erik

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It's not clear from your question whether you mean isometric, oblique or something else.

The isometric tile maps used in C&C: Red Alert 2 are pretty nice looking. They use some dynamic lighting effects but otherwise, they're really just a very nicely done isometric variable-height tilemap with slopes, cliffs etc. It's all pixel-art really.

https://www.google.com/search?tbm=isch&q=red%20alert%202%20screenshot&tbs=imgo:1&biw=1024&bih=719&sei=cB0AUtiMBcaHhQfRgoG4Dw#facrc=_&imgdii=_&imgrc=WhuIJIV_MNVmlM%3A%3Bm0gn1E-RIyDRLM%3Bhttp%253A%252F%252Fmattpickering.files.wordpress.com%252F2011%252F09%252Fra.jpg%3Bhttp%253A%252F%252Fextratorrent.com%252Ftorrent%252F2694877%252F%3B1790%3B1488

If you really want to be modern, don't even use tiles. Just draw the entire map as one piece (vide Bastion below).

2638n15.jpg

i40291.jpg

Both isometric or "true top down" like civilization 1 would work. It needs to be tile-based. Think a game like advanced wars for the gameboy advanced

http://www6.pcmag.com/media/images/44861-advance-wars-2-black-hole-rising.gif

(but it shouldnt look like that, but needs tiles for unit movement, features etc)

With modern i mean the setting not the art level (not medieval etc). Just a gameworld/map that looks like an actual "map" but i want to have stuff like forests, cities, water using tiles. I know this might not exist but i am wondering none the less!

E

So what about the new Advance Wars games for the DS? Dual Strike and Days of Ruin?

Edit: I think I understand now. Ignore my comment.

You want tilesets of contemporary\modern\current settings.

There's Twinsen's Odyssey (some of it is isometric, the rest is real-time 3D):

nyfi1l.jpg

There's Crime City, a social game on FaceBook:

1zztclf.jpg

Well not at all what i asked for Kryzon.

As i said it should look like a "actual map" with areas of forests, mountain ridges, water (such as lakes and seas) etc. Much higher scale (cities would be a single tile).

It seems hard to do that without making it look extremely "tile-ish". I guess it can be done in layers maybe?


Much higher scale (cities would be a single tile).
There's Chrono Trigger:

2cxt2cz.jpg

http://i40.tinypic.com/2rw6sfm.gif (full)

http://img356.imageshack.us/img356/1961/chronoworld2cr.png (tile set)

Age of Empires II:

2n8okk1.jpg

These games get away with the tiled look because of autotile functionality, which adds variation between adjacent tiles of the same kind:

http://www.codeproject.com/Articles/106884/Implementing-Auto-tiling-Functionality-in-a-Tile-M

cool thanks kryzon that was a good idea

Hi again

I went for a handdrawn look. This is what i got so far (yeah its very primitive but i think it works for my project so far).

Feel free to comment

maptest.jpg

The tiles become less obvious because the mapgrid is in another scale...

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