Hi
Any examples of a nice looking tile-based modern map? I want it took look a bit like a real map but it needs to be tile-based, so tiles can be plains, water forest, hills etc.
Anyone knows of good ones for inspiration?
Thanks
Erik
Hi
Any examples of a nice looking tile-based modern map? I want it took look a bit like a real map but it needs to be tile-based, so tiles can be plains, water forest, hills etc.
Anyone knows of good ones for inspiration?
Thanks
Erik
It's not clear from your question whether you mean isometric, oblique or something else.
The isometric tile maps used in C&C: Red Alert 2 are pretty nice looking. They use some dynamic lighting effects but otherwise, they're really just a very nicely done isometric variable-height tilemap with slopes, cliffs etc. It's all pixel-art really.
If you really want to be modern, don't even use tiles. Just draw the entire map as one piece (vide Bastion below).
Both isometric or "true top down" like civilization 1 would work. It needs to be tile-based. Think a game like advanced wars for the gameboy advanced
http://www6.pcmag.com/media/images/44861-advance-wars-2-black-hole-rising.gif
(but it shouldnt look like that, but needs tiles for unit movement, features etc)
With modern i mean the setting not the art level (not medieval etc). Just a gameworld/map that looks like an actual "map" but i want to have stuff like forests, cities, water using tiles. I know this might not exist but i am wondering none the less!
E
So what about the new Advance Wars games for the DS? Dual Strike and Days of Ruin?
Edit: I think I understand now. Ignore my comment.
You want tilesets of contemporary\modern\current settings.
There's Twinsen's Odyssey (some of it is isometric, the rest is real-time 3D):
There's Crime City, a social game on FaceBook:
Well not at all what i asked for Kryzon.
As i said it should look like a "actual map" with areas of forests, mountain ridges, water (such as lakes and seas) etc. Much higher scale (cities would be a single tile).
It seems hard to do that without making it look extremely "tile-ish". I guess it can be done in layers maybe?
There's Chrono Trigger:
Much higher scale (cities would be a single tile).
http://i40.tinypic.com/2rw6sfm.gif (full)
http://img356.imageshack.us/img356/1961/chronoworld2cr.png (tile set)
Age of Empires II:
These games get away with the tiled look because of autotile functionality, which adds variation between adjacent tiles of the same kind:
http://www.codeproject.com/Articles/106884/Implementing-Auto-tiling-Functionality-in-a-Tile-M