Jump to content
  • Advertisement
Sign in to follow this  
Dodopod

Turn-Based Tactical Game Turn Structure

This topic is 2188 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm quite sure almost any game(including FF:T) that uses magic uses this, except, they usually don't set it up that you have to be extra-carefull with your mana.
When running out of mana, mana-abilities(spells) become unavailable and characters have to use less effective attacks/actions.(hitting the opponent with your wand while not wearing any armor)

 

Okay, that makes sense. For some reason, I was thinking that you were saying that, in most games, mana was necessary for any action, including movement and things like that.

Share this post


Link to post
Share on other sites
Advertisement

There are a few games out there that use fuel(and usually ammunition as well) as a resource, and include some kind of supply-unit(s).

Share this post


Link to post
Share on other sites
The phase approach is more simple and more easily comprehended, although i feel that if you wish to.approach this on a tactical level specifically then it may not be idea. The action point method allows for more freedom and development on the field. But why not create your own hybrid. Innovation has never hurt anyone.

Share this post


Link to post
Share on other sites

I think an action point system works well.  Especially if you allow enough action points to accomplish more than one phase.  

 

For example I will use an artillery unit.  

 

Artillery: 10 ap

 

Move: 5 ap

Set up: 5 ap

Attack:5 ap

Pack up: 5 ap

 

That way you have more combinations than just being able to perform one action per turn.   

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!