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What data structure should I use in order to update all "neighbours"?

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Note that I am not using hierarchy.

Just to say when I have an edge transformation, I need it to align with another mesh.

But when it does, the rest of the mesh is to be updated. I am not passing the "root" of the mesh,

there are not parent-child relationships with each other. How should I update the whole mesh depending on

the transformation of the edge?

Thanks

Jack

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Just to say when I have an edge transformation, I need it to align with another mesh.
But when it does, the rest of the mesh is to be updated. I am not passing the "root" of the mesh,
there are not parent-child relationships with each other. How should I update the whole mesh depending on
the transformation of the edge?

 

its unclear what your trying to do.

 

are you trying to line up two meshes so they just touch?

 

and you've figured out how to transform the edge of one triangle of one mesh to where you want it, but now need to transform the whole mesh?

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