Hi guys
Ive been experimenting with heightmaps as a base for different projects but eventually I wanted to use just a plain flat terrain in a final project , so after doing research I ran into the subject of 3D tile mapping but most of the samples and tutorials had to do with 2D tile mapping so my question is how would I go about setting up the textured quads in a 3D version of the technique, and where does texture splatting come in at on such a project.overall my goal after creating the 3D tilemap terrain is to implement an underlying map or pattern map based on great info provided by NORMAN BARROWS , and use it as a texture collision map
my final project would be to have an animated character activate particles(grass debris, dirt debris) with every footstep taken depending on what texture is being impacted.
below is a 2D visual of what I would like to do but switched to a 3D version
http://www.xnaresources.com/default.asp?page=Tutorial:ColorKeyMap
Thankyou