Good evening lads,
Recently i have released an android game, few hundred of people downloaded it and THEN i understood that i screwed up.
At first, i was making my game for PC, with 480x800 ress. Then i thought "Hey, LISTEN! Lets port this to android!". So i did. I set android manifesto to support normal screens.
And then, after i released my game, i started getting messages that my game, looks too small on Samsung S3. Turns out its "normal" screen but with "high" density! 720p!
I was testing out my game mainly on 480p phones i had access to, and i cant run droid emulators (they take FOREVER to load and even if they load up, my application wont run on them).
Of course, i will simply make additional textures and UI for 720p, but i don't want to stumble into same pitfall again. How do you guys manage such things? Letting app go simply full screen screws up textures, as a lot of phones have their custom screen dimension standards (like mine for example), so i simply forced screen to go into 480x800 and have a black border around.
Are there any good or at least "ok" free libraries out there?