I have a question for art professionals who have a lot of experience in the industry. Preferably someone who's done 2D and 3D. Now I understand that for every person it's probably different, but I'd love to hear everyone's opinion.
My question is, what do you think a programmer with ZERO art skills could create higher quality art for in a smaller amount of time for, 2D or 3D? For the last month in my free time I have been randomly messing around in Illustrator and 3ds Max. With the help of tutorials I have managed to do the basics of both worlds. In Illustrator I managed to create a few decent 'sketches' of random monsters, while in 3ds I managed to make a decent human quite easily surprisingly. There are two things I'm afraid of:
- Animation. I think spritesheets are more complicated than people think? Although 2D skeletal programs seem like they might be able to help a little. In 3d it seems like animation would be a little easier. I'm talking about someone who has never really drawn in his life or ever done anything art related here. What do you guys think?
- Coloring. This seems harder than the drawing almost. I've only been doing the basics of drawing and have absolutely no idea how people make those awesome colorings in 2D art. I was looking at Nekro's concept art and it looks so amazing. I love their art. What do you guys about this? I'm guessing for models you use a program like Z-Brush or whatever it's called and pretty much paint a 3D figurine kinda thing? What are your takes and difficulties on coloring for 2D and 3D?
Pros and cons to both would be great. In the near future I plan on taking a whole month just to focus on learning 2D or 3D art. I understand this won't get me to AAA level, but I'd like to be able to make a few awesome high quality monsters as long as I stick to it. I surprisingly like using both programs, so I don't really have a preference. Any information on anything related is GREATLY appreciated.
Thank you in advance for taking the time to read this!