Hey! I got another question. Does anybody know a function / sourcode to merge X Wavefront (.obj) files into 1 file?
If anyboddy is willing to write me such an function i'am willing to pay ( but we have to talk about the price before)
Hey! I got another question. Does anybody know a function / sourcode to merge X Wavefront (.obj) files into 1 file?
If anyboddy is willing to write me such an function i'am willing to pay ( but we have to talk about the price before)
Do you want to merge the meshes into a single mesh, or produce an output file with multiple meshes?
Hey thanks for your replay! Currently i'am using Recast and detour. I got overleping geometry files, that i want to merg into one big file...
I got overleping geometry files, that i want to merg into one big file...
it's still not clear whether your requirement is for a single mesh, or if a single file containing multiple meshes is sufficient?
The file itself don't contain any mesh. Its just got the row geometry from the world / zone. You load the Geometry witch is stored in wavefront formate into Recast and then you generate out of the geometry the mesh.
So you are basically loading "triangle soup" out of the wavefront file, and using recast to generate a nav mesh from it?
I suggest to just load them in Blender / other DCC tool and resolve overlappings manually.
Given criticality of data involved, I would never ever trust an automated method - blender can solve the intersections for you anyway.