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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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fir

are you overworked often ?

27 posts in this topic

seem that my kind of 'overworkness' is somewhat uncommon - 

I am working at home now mostly and for myself - i worked on my own no deadlines or something but also  I developed a long time tiredness (that came from overconcentrating my mind) - to the degree that i began to get really sick of that  - now after some over 2 months of rest it still gets better so it helped (soon probably I will get back to work, hope the energy will let me do some amount of fresh working )

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I spend 4 hours a day doing school, 6 hours a day doing research and helping people, 6 hours a day visiting with people, and 8 hours a day sleeping. These are conservative numbers. I am actually a bit more busy than this, especially on school.
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I feel rather overworked. I spend 5 hours per day working, 1-2 hours driving, 3-4 hours in class, and 4-10 hours doing homework. I work seven days per week, but I'm thankful that I only have class for five. It isn't my job that stresses me, really; I'm mostly a web developer (I am programmer with a degree, but I need to pay the bills somehow where I live), and I work shorter hours due to class. However, the combination of everything takes a heavy toll on me. I often get up at 0700 for work, then go to work, then class, then work again until 1700, then sometimes I'm up until 0300 doing homework. A lot of the time spent on homework is being too stressed out to do my work, and being unable to act, so it takes me until really early in the morning to get it all done.

 

For me, the point of over-exertion is having no time to adequately recover. I'm most stressed out about the massive workload, and never having time to even watch a television show.

 

(On a side note, transferring between universities is rough. A lot of my core classes transferred as electives, so now, with almost all of my electives filled, I'm taking almost all core classes for my remaining semesters, which can be viewed as a form of suicide by some. This explains the high homework load and why it takes so long to complete it.)

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