• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0

What job is right for me?

4 posts in this topic

Hello I'm new here so if this is the wrong place I'm sorry. 


Anyway I was doing some research about what job I would like to do in the future. Just things like, what degrees I'll need and what job integrates a lot of things that I like to do.


I came upon two jobs that both sound good for me but I am a little unsure. 


The two jobs are game designer, and game producer. I'm leaning towards game designer.


First off let me say that I like gaming, but I'm not trying to get into the industry because I like playing video games. Unlike most players I play for the experience because I like the feeling of video games taking me to another world, or place and having me do something I will never get the opportunity to do in real life. 


I think that I would like to be a game designer because I like the idea of creating new worlds for players and I think I could be good at it. I'm good at writing (at least I'm willing to work on it). And also I am good at managing people and I think I make a good leader, especially on projects. Some of my problems are that I do not draw very well. I enjoy drawing when I can get my ideas out on paper, however often I cannot get what I want drawn. I was wondering if this was a major problem though because I can work with an artist pretty well. I have a friend who is an artist and I started describing ideas to him and he was able to get pretty much exactly what I wanted down on paper. Also I showed him some of my drawings for a reference. 


Anyway I like thinking outside the box to solve problems, I like coming up with ideas for new worlds, and I can manage people pretty well.

My question is should I be a game designer a game producer, or something else? 


Feel free to ask me more questions and I will try to answer them the best I can. If you can, list degrees that would fit well with what I have told you so far.


Thank you for your time. happy.png


Share this post

Link to post
Share on other sites
First of all: I'm neither a game designer, nor I'm a producer, nor I'm working in the games industry, so my answer is based on books, videos, and articles rather than experience.

For the choice you have to make the videos Extra Credits: So You Want To Be a Producer and Extra Credits: So You Want To Be a Game Designer should be interesting. The most important thing regarding the producer is: You won't develop games (except for small studios... maybe...).
The book "The Art of Game Design" is in my opinion worth reading if you want to do something in the game development (said the programmer). It contains some informations about working in a team on a game projekt, documents during the development, and how playtesting could be done, but most of its content addresses to game designers.

I heard several times, getting into the industry as a(n "unexperienced") game designer is not as easy as it is for a programmer, producer, or artist. (But like I said befor: I have no personal experience so I'm possibly misinformed.)

4.) For all I know, as a game designer, you only need some drawing skills to support your explanations. If you have an idea for a specific topic, a simple sketch somtimes explains this idea better. None of your drawings will be used in the final game because doing the graphics stuff is a job for other people. ;)

Share this post

Link to post
Share on other sites

To expand a little on what Tom said about drawing skills:


1. The drawing skills required to make something that works as a prototype for a producer, literally takes about 2 days of Youtube fanboyism to learn. And it looks awful. laugh.png

2. If you want to get something that looks great yourself (e.g. for a downloadable indie title on your own website), you can literally get someone to do the artwork for you.




As for game developers, that's just anyone who literally and physically makes the software. In big companies, nobody is just a "game developer", cause that's just a general term. Everyone have specific roles. In that case, they call the big boss the Lead Developer, The one who coordinates with Designers or even Lead Designers of specific disciplines (depending on the team structure).


The disciplines of game design include:


* World Design

* System Design

* Content Design

* Game Writing

* Level Design

* User Interface Design

* Audio Design


(ref. Wikipedia: http://en.wikipedia.org/wiki/Video_game_designer#Game_designer)


As an indie developer, however, you're doing most or all of that work yourself. So you're "The Developer", and sometimes even the producer and distributor to boot (if you're making your work available for download on your own website). If you're really good, the marketing can happen through fans themselves simply enjoying your game and sharing that experience with their fellows. Kinda interesting how Mojang haven't spent a single dime on marketing Minecraft. smile.png

Edited by Malabyte

Share this post

Link to post
Share on other sites

Being a producer inherently means having an understanding of Game Design.


I'd get experience first in game design and read EVERYTHING you can. Here are some quick book suggestions:

Level Up by Scott Rogers

Theory of Fun by Ralph Koster

The Ultimate Guide to Video Game Writing and Design by Flint Dille


Read Gamasutra & Venturebeat.com/games to get the general direction of the industry and for job postings along with gamedev, indiegamemag, reddit.com/r/gamedev

If you'd like to talk Game Design, message me on skype :) JungleFriendMax




Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0