Jump to content
  • Advertisement
Sign in to follow this  

fastest way to draw spheres

This topic is 2164 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to know if someone knows a faster way than the one I have to draw a lot of spheres (around 5000)


The position of each sphere is in each texel of a 2DTexture

the positions are only In GPU memory(CPU never knows them)

the spheres can intersect so the depth is important to show that


The way I draw them:

I have the 3D mesh of the sphere(very low res mesh with only 12 vertices)

I use DrawIndexedInstanced() function to draw them all

Edited by lomateron

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!