I want to know if someone knows a faster way than the one I have to draw a lot of spheres (around 5000)
The position of each sphere is in each texel of a 2DTexture
the positions are only In GPU memory(CPU never knows them)
the spheres can intersect so the depth is important to show that
The way I draw them:
I have the 3D mesh of the sphere(very low res mesh with only 12 vertices)
I use DrawIndexedInstanced() function to draw them all