• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Cornstalks

The Week of Awesome: Unofficial GDNet Competition

133 posts in this topic

Opps.

 

I am having a problem uploading my game( 1.7 MiB).

I proberbly need to turn images on to do this, But that causes loading to take forever sad.png

Is there another place i can upload my game to ?smile.png

 

 

Edited by ryan20fun
0

Share this post


Link to post
Share on other sites

Excellent, got out of church an hour earlier - faked a heart attack.

 

13 hours left to go, this is cutting it very close! All dialog text has been written and the level editor is functional.

 

I need to:

  • Display the dialog on-screen, including branching dialog
  • Implement winning
  • Implement the end-of-game-screen
  • Scan and digitally color the hand-sketches the artist made
  • Slap together the world (already designed on paper) - hopefully the artist can take care of that, using the editor.

 

I was up until 1:30AM coding, and had to get up at 7am.

 

j/king about the heart attack - but thankfully did get out an hour early, since an after-service event was canceled. An hour extra programming makes a huge difference in polish.

0

Share this post


Link to post
Share on other sites

Ok here is my entry. Didn't get to spend as much time as i would've like on it. 1st work, then had a bad toothache and had to get the tooth pulled. So that put me out of commison for about 3 days alone there. But my game is basically you're a pterodactyl that has to survive for as long as possible in a post apocalyptic world. The humans are trying to shoot you down with airplanes. Thats it. No special power ups, ending screens, hidden characters or even extra levels. Just 1 level and see how far of a distance you can fly before you are shot down.

A webgame link can be found here: https://dl.dropboxusercontent.com/u/68091416/dino%20flight/webgame.html

 

And a zip file of a windows exe can be found here: https://dl.dropboxusercontent.com/u/68091416/Dino%20Flight%20winexe.zip

 

I have only tested the game on windows vista, but should work on xp and 7, not sure about 8 though.

Constructive feedback is welcomed!

0

Share this post


Link to post
Share on other sites

Not ready to submit my team's entry just yet, since we have much to tweak, but here is a teaser of the ending cinematic.

 

Yes, the dinosaurs built a rocket to stop the asteroid that would have otherwise caused the K-Pg extinction. tongue.png

Edited by Oberon_Command
0

Share this post


Link to post
Share on other sites

Here is my game( it should be attached now unsure.png  ).

 

(busy doing it in peices)

 

 

Extraction instructions:

Remove the ".txt" from the extension.

The "Bin32*" Files need to be placed in a folder in the root dir.

"Part2" and "Part3" just need to be extracted to the root dir.

 

[attachment=17625:Bin32(1).7z.txt]

[attachment=17626:Bin32(2).7z.txt]

[attachment=17627:Bin32(3).7z.txt]

 

[attachment=17621:Part2.7z.txt]

[attachment=17624:Part3.7z.txt]

[attachment=17642:Updated Bin32 Exe.7z.txt]

 

I may upload the x64 binaries at some point or if someone want's them.

 

Is there a problem with the  uploader ?

I jeep on getting a "Upload Skipped (Error503)" or a I/O error.

 

--Edit--

Added a updated exe( changed the way i removed the dino's )

0

Share this post


Link to post
Share on other sites

Well, my grand scheme isn't going to be able to be done in time... but at least part of it is. I too have church tomorrow, and as such am uploading what I have and will see how much time I get tomorrow. Wish I had seen this before Wednesday, and that my graphics and sound guy hadn't had to leave on Wednesday... I spent way too much time working on some rudimentary graphics after deciding that rectangles were not something that would be good to leave in. tongue.png

 

And, my internet has almost finished uploading! Executable jar file... if you have java, just double click it and it works.

If you don't have java, you may download it here [http://java.com/en/download/index.jsp].

 

The actual game may be downloaded from here.[http://butishouldhavegraduated.com/extraFile/DinoTamer.jar]

I figure that I may as well do something with the website... though I may just draw more comics by hand now that I see how much easier it is from putting together this game.

 

Dino%20Tamer%20Screen.png

 

If I hadn't had to do art myself and had seen it sooner, I would have better art for one thing. tongue.png

 

Also, each dino would have had to be tamed differently with some simple mini games... and I would have put riding in... and some platforming... may still swap it to platformer instead, but wanted to do something with the tamed dino. We shall see what tomorrow brings.

Then could eventually expand it to a world. 

 

I have to say, at the moment it is fairly lame, but if I have time I will tweak it tomorrow, add in more sound effects, maybe a better background.

Fix the graphics so you can see the players better when there are a lot of dinos...

Ah well, hope someone has some fun with it anyway.

 

Just happy that I was able to figure out the component entity system. smile.png

Work on graphics pal.And I was not so clear about the attack mechanism.

0

Share this post


Link to post
Share on other sites

Hobos of Pangaea Has Been Completed!

(Or at least as finished as its going to get today smile.png )

 

Web Game is located HERE - (NOTE: Will only play on Desktop/Laptop browsers, not mobile device browsers!)

 

PC Zip File is HERE - (Includes EXE and Data Folder; no installer, open the folder and click the EXE)

 

Mac OSX File is HERE - (I was not able to test this... still waiting for a friend to verify everything works ok)

 

- There are FOUR Maps to play on, with one randomly chosen and loaded from the Main Menu "Play Game" Button, so play it a few times!

 

I had a blast this week!

Occasionally, I need the pressure of a deadline to give me that push to get things done, so THANK YOU GameDev.Net for giving me an excuse to ignore my family and skip out on doing dishes & laundry this week! biggrin.png

Edited by esmith1701
0

Share this post


Link to post
Share on other sites

You have some weird way to package your game, ryan20fun.

 

I put everything in the proper folder and uploaded it to my webspace. Hope that's ok.

 

 

This is ryan20fun's entry! Run the executable from root/bin32.

 

 

Edit: Removed the link as the proper executable is now available in the voting thread

Edited by Endurion
0

Share this post


Link to post
Share on other sites

Team Snuti game complete: No Better than Dinosaurs

 

"There exists a world where dinosaurs were never extinct, humans were not at the top of the food chain, and we humans lived in the treetops of the rainforest. Life is different, as humans never evolved in the same way but what if you had the chance to change the way things are?"

 

“No better than dinosaurs” is our short RPG game that we made this week. We have really enjoyed making the game and really want to thank everyone who set up the competition. It has really been an enjoyable week and we look forward to see all of the entries.

 

You can play the game here: http://snuti.net/dino

 

0

Share this post


Link to post
Share on other sites

Just to doubly, triply, check, how much time is left in the competition? (by the judges' watches)

Edited by Servant of the Lord
0

Share this post


Link to post
Share on other sites

Just to doubly, triply, check, how much time is left in the competition? (by the judges' watches)

 

I'm not a judge, but I make it 7h20m. For me (BST time) that's 5AM blink.png

0

Share this post


Link to post
Share on other sites

Just to doubly, triply, check, how much time is left in the competition? (by the judges' watches)

6 hours 49 minutes.

 

12:00AM EDT.

11:00PM CDT.

10:00PM MDT (my time).

9:00PM PDT.

Edited by Cornstalks
0

Share this post


Link to post
Share on other sites

Hi!

This is my game Get To Work!
tumblr_ms3vphJl8N1s5qzu1o1_1280.png

Description:
The game is kind of like an "endless runner" crossed with "Mario and Sonic Olympics".
You are a man trying to get to work without getting eaten by dinosaurs.

 

Tech-Info:
I wrote the game in Java with libGDX and used sfxr and Gimp to create the sounds and the graphics.

Download:

 

I ran out of time at the end so it is not as polished as I would have liked, but it is playable and most of the planned features are in in some form:)
There are more info/screenshots on my tumblr.

 

 

0

Share this post


Link to post
Share on other sites

Dinosaurs only live once is now finished!

 

[attachment=17632:dologame.jpg]

 

Here is the download link (For windows):  http://www.donaldsmay.com/projects/dolo.zip

 

Technical information:

 

The entire game is packaged into one executable. The entire game was created using Game Maker Studio, Inkscape, GIMP, and Genetica with music and sound effects from the internet.

 

If anyone wants the Game Maker file (so they can laugh at my horribly rushed scripting) it is available here: http://www.donaldsmay.com/projects/Dolo.gmx.zip

 

I did not have as much time as I would have liked but I am still happy with the small game I was able to produce. Thank you for holding this contest, it was a lot of fun!

 

Enjoy!

Edited by shadowisadog
0

Share this post


Link to post
Share on other sites

For our team, I have sad information, in last few days I had quite busy time in my real job (unexpected customer) - while I hoped for finishing in time, I wasn't able to find time to work on a game for more than few hours a day.

 

Even though, we (as a team) decided to finish the game as soon as possible, though with a little overdue. Core gameplay is finished, yet graphics and few specific aspects aren't still completed, we wanted to create a game with specific feeling - which in current state wouldn't be.

0

Share this post


Link to post
Share on other sites

HURRY!!! (and good luck)

 

I'll be updating the OP with all the submitted games as soon as the competition ends.

0

Share this post


Link to post
Share on other sites

My team's entry is currently uploading to Dropbox. I will edit this post with a link when it's done.

 

edit: Team Mechanical Sprite presents Raptor Ace!

 

edit 2: Runs on Windows and is based on Unity. Hope it runs on other machines...

Edited by Oberon_Command
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0