• Advertisement
Sign in to follow this  

XNA - Read arrays from file

This topic is 1617 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, i'm working on a simple 2D rpg game, and i've been trying to make so instead of creating an array in a class, i can just load it from a textfile in my "Contents" folder. Something that would be good, is if i could add a switch to generate the textures, for instance:

 

case 'G':

 

Contents.Load<Texture2D>("grass");

 

or something simular?:)

 

Also, if i could add collision, for example a rock?

 

Thanks in advance :3

Share this post


Link to post
Share on other sites
Advertisement

maybe you should look into serialization and deserization technique in .net

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement