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fir

10 distinct ways to start a game programming (for beginners)

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I consider myself as a moderately experienced, newer shipped a full game but got five years of coding on my back and so..

 

I read a questions how to start a game programming, what language/ framework  to use and I began to think how to mention/enumerate possible ways I do know about. So let me begin this what do I know and maybe someone wil expand that 

 

(sorry for weak english)

 

1) there is a low level way, you could start by using such things like a opengl + c or directx + c++ or even assembly on some empty machine but be aware that it can take you at least 5 or maybe 10 years to do something this way 

 

2) there is a big engine way (something like ue3 or unity) I newer was doing such thing so I can say much about this - I suppose howewer that learning such engine can take long time to (but I do not know if this is even the main problem with that )

 

3) there is for example javascript and browser game way - I was starting interesting myself with that when i saw some game sources under that (it was reasonably clear and short, so I was begining to sympathize with such way - maybe it is easier and quite good way of beginning the game programming (dont know)

 

4) there are clicks /gamemakers - newer saw one (totally nothing to say, but it seem to be not a programming way)

 

5) there are a couple of (reasonably) small frameworks devoted to game programming like allegro/sdl/sfml - I was looking at their documentations , Seem to be quite ok for me - you could use many languages here, Though I do know that for the begginers it can be hard - you must learn tu proper use the api and so and it is not so terribly easy (maybe javascript browser way is easier than that, and more suitable for the beginners)

 

6) there are also more esoteric frameworks suitable for programming games, for example a couple of basics (I saw some freebasic or what it was called, demos and it was running quite fckng good) There are also many less known languages where you can try write games too - it seem to me

quite interesting option for the open-minded begginer to learn some language that will stay unknown for most more advanced programmers - it could be like exotic adventure maybe

 

7,8,9,10 there may be other ways, If you can expand this, please contribute smile.png thanx

 

(fir)

Edited by fir

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I like to start my game protoypes as text. Since I am not an artist, I find generating sprites and models very boring and time consuming. As such the whole gfx-engine stuff doesn't saave me any grief.

Similar methodology as what I use.  I wrote a really basic graphics interface 4 years ago that just uses regular basic win-form API calls for drawing circles & squares and such with labels in the middle.

 

Later I sheer that off and put a different graphics mechanism in place.  My server stuff actually tends to persist with the dummy graphics thing in place, or alternatively instantiates a version of the graphics interface that just contains a bunch of empty functions.  Even for non-game stuff, I often use this interface for quick & dirty visualization for cases where console output just ends up being hard to look at.

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I'd have to agree with FLeBlanc.  There's so little detail for each item in your list and so many items you haven't even actually tried that your list is unlikely to be helpful to beginners.  

 

A quick search will turn up many forum topics where similar questions have been asked and answered in quite some detail by experienced developers.

Many experienced developers have shared beginner guides (such as this programming-centric introduction) that go into lots of detail on various options.

We're updating this old article which briefly details many options.  There are other similar articles in our collection.

 

 

Given all this, yet another non-exhaustive non-detailed list of potential options simply isn't greatly useful.

 

 

I'd suggest choosing an option for yourself -- perhaps your third option of browser-based games with JavaScript if it interests you -- and concentrate on learning that option in-depth and actually creating some games.  You'll then have plenty of actual experience you can share with other beginners if you want to do so.

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