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Anybody interested in reviewing a recently published OpenGL book?

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I have a few e-copies of OpenGL Development Cookbook available for review. 

If interested, just do the following:

1. Drop an email to me with the subject line as "OpenGL Development Cookbook - Review Request" on paushalim@packtpub.com 

2. State in your email your choice of website for posting your book-review (can be your blog or website and/or Amazon.com and/or goodreads.com)


OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. The book focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.

For more information, visit the book page: http://www.packtpub.com/opengl-development-cookbook/book

Edited by paush-packt

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