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DX11 Animation with obj mesh per keyframe in DX11

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I have a sequence of obj meshes at each keyframe, but I do not know how to create an animation using those meshes. Anybody have experienced this problem, please help me. Thank in advance.

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Thank imoogoBG for the reply, but in this case, everything I get from OBJ mesh is just vertices and indices. Then I just create an index buffer and vertex buffer, so how can I interpolate them?. Could you give me more specific information, please?

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how can I interpolate
In line of concept, you cannot, because OBJ does not guarentee the order of vertices is coherent across different files. So you have those values somewhere but you don't know where. Consider moving to a more modern format.

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Thank Krohm, website which I have downloaded obj sequences is

http://www.sci.utah.edu/~wald/animrep/

 

I want create animation from "Ben" model. It has 30 keyframes, but I do not know how to interpolate it. I am also considering another method that creating another format (for animation) from those keyframes through 3ds max or maya.

 

Is there anyone knows which website I can download Ben model, hand model, fairy forest models in another format? Please, help me.

 

Thank in advance.

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