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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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abeylin

seeking help in differences between cross-platform mobile SDK

4 posts in this topic

I am looking at 3 SDK's for cross-platform (iOS and Android) development.

 

So far narrowed it down to:

http://www.coronalabs.com/products/corona-sdk/

http://giderosmobile.com/

http://getmoai.com/moai-faqs.html

 

What I'm looking for is this:
1 - works for iOS + Android

2 - free as long as I don't make money - if I have to pay when app makes money, that's fine. So for example Corona's 100k revenue limit on free version sounds fine

3 - splash screen is ok

4 - language doesn't matter, they all seem to be LUA, but it's not very relevant, I would just like to write code once instead of multiple times, and also I'd like to make use of ready packages, than coding everything from scratch.

 

I believe I can chose from any of those 3 based on my requirements. Perhaps there are other differences I should worry about?

Is one platform has more bugs than another? Is one getting more support, and others are no longer in development?

Any suggestions which one to pick? or perhaps there are more than just those 3?

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I have been working with Corona for a while and I find the APIs very straight forward, and they are always improving on what is already there, and the forums / community is extremely active and helpful. If you are concerned with costs there is http://cocos2d.org/ which I believe is completely free and uses LUA similar to many of the other SDKs for mobile. Another route would be to go with Unity and utilize the 2D kit that is available, more expensive when you want to go and publish but their framework is tried and true.

 

I have been enjoying working with Corona, and it is free to start, so my point goes to Corona if I had to choose one. Even when you want to publish the cost is minimal compared to some of the other SDKs out there. 

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Another vote for Corona here.   I've got an app (Predictive iDash) and a game (Goofy Cubes) published using it.   There are a lot of good 3rd party tools and APIs for it, too, like the Physics Editor, Particle Candy engine, etc.   As JustAGuy said, good support community, too.

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@abylin

First, what kind of games do you plan to develop? 2D? 3D?

Whats your prefered programming language?

 

My suggestions:

  • - MadeWithMarmalade (www.madewithmarmalade.com) , C/C++, LUA, HTML5+JavaScript, very powerful, "only" 30 days free evaluation, good for 2D and 3D
  • - Unity3D (www.unity3d.com) , C#-Mono, Unity-Script , powerfull editor, high-level, good for 2D and 3D
  • - ProjectAnarchy (www.projectanarchy.com) , C/C++, LUA, very impressive , free license model, 2D support planned for near future
Edited by AticAtac
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