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fully equipping game in sounds

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I would like to ask what should contain/be  a  game fully equppped 

in sounds - I never did such game sound equipping, what it should contain

 

It is just a matter of linking some game incidents with respect fx wav

sounds and attaching a musical theme as a main song or yet something

more ?

 

What are the main troubles, how to make a good sound equipping?

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Play some video games and keep your ears open to see what they use. But basically the three categories of sounds you'll have are:

 * noises (steps, shooting, explosions, panting, grunts, splashes, wind...),

 * speech (for dialog or direct storytelling), and

 * background music (possibly dynamic music, so it changes in response to what's going on in the game, although I don't know how popular this is).

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Play some video games and keep your ears open to see what they use. But basically the three categories of sounds you'll have are:

 * noises (steps, shooting, explosions, panting, grunts, splashes, wind...),

 * speech (for dialog or direct storytelling), and

 * background music (possibly dynamic music, so it changes in response to what's going on in the game, although I don't know how popular this is).

 

And on the technical side, it is just a hundreds of

PlaySound("some.wav") asynchronous calls spreaded

over the game code or something more ?

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In the end the sounds need to be played somehow, so yes, deep down it's some form of a PlaySound() call by the audio engine.

There are several professional solutions for handling audio these days, and they offer plenty of automated functionality.

 

2vs0paw.png

 

They allow you to mix, script and envelope audio in a very sophisticated way. You can attach an animation frame event to a specific sound (say a step frame in your animation with a step sound, and that step sound is chosen according to the type of material the character is stepping on).

 

http://www.cri-mw.com/product/lineup/audio/criadx2/

https://www.audiokinetic.com/

http://www.fmod.org/products/

 

http://www.un4seen.com/

http://www.ambiera.com/irrklang/

Edited by Kryzon

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