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Implementing Galaga AI sophiscated movement

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Galaga has some really sophiscated movement in their AI and I want to incorporate that same type of movement or similar to it and replace the movement code I had for my Alien monster from the arcade shooter game I have been working on for several months. This is to spice up the presentation of my game.

 

My monster AI seems to be the feature lacking at the moment: The Alien moves up and down constanly but will generate a random number to dictate whether it should bounces around like a ball in the PONG game.

 

Several questions I have:

 

Should I work on Tetris before doing more advanced AI like this one?

 

What game projects should I do before an advanced version of AI?

 

I need guidance on the AI. I have no idea how the Galaga team pulled it off.

 

Movement is displayed at 0:23 =]

 

Source:

 

 

 

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