• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
JEJoll

Programming Language?

5 posts in this topic

Hello,

 

This is my first post on gamedev, and I'm curious: does anyone have a suggestion as to which language might be best for creating my first graphical game?

 

I've got more experience with Javascript than any other language, and I've successfully created a simple RPG battle engine with it, and I  also have some rudimentary HTML knowledge. I have NO CLUE how to integrate graphics into my Javascript coding, and was wondering if anyone has a suggestion as to which language might allow graphic use with the shallowest learning curve. 

 

Also, I just started learning C++ on learncpp.com. 

 

Thanks in advance,

Jake

0

Share this post


Link to post
Share on other sites

This is a very regular question, so some searching for previous answers would probably turn up some good information. smile.png

 

If you're interested in JavaScript you might consider getting into HTML5 to create games, perhaps using a library such as Jaws, melonJS, LimeJS, or Impact.

 

You could also consider HaXe, or if you wanted to try Unity3d it's UnityScript language is very similar to JavaScript.

 

 

If you're looking for libraries you could use when you're a bit more advanced with C++ you could try SFML, SDL or Allegro.

 

 

Hope that helps provide some good potential starting points! smile.png

1

Share this post


Link to post
Share on other sites

What are your target platforms?

 

Lua is pretty much Javascript with a different language. If you want mobile you can go for Gideros or Corona. If you want desktop there is Moai and Polycode. Love2D is also a great solution but it uses update and draw functions which might seem weird to you at first but if you mess around with it for a day it will start becoming pretty natural as well.

0

Share this post


Link to post
Share on other sites

 

You could also consider HaXe, or if you wanted to try Unity3d it's UnityScript language is very similar to JavaScript.

 

 

I've become a pretty big fan of HaXe, but I have trouble recommending it to new developers.  As it is essentially a code generator, in that it creates code for the target platform then compiles it, if something goes wrong the end user is struck trouble shooting in that language.  I have seen first hand how fun troubleshooting a failed HTML5 build was.  If I didn't already know JavaScript ( and quite well ), I would have been completely hosed.  In the end it was a language level ( either HaXe or NME, I forget ) bug that required a patch to fix.  That would have been a complete show stopper for a new developer.

 

It's a cool language, a very cool one, but if you get in trouble its more trouble than even C++.  ( especially if the trouble is in the C++ target ).

 

 

 

 

To the OP, JavaScript is a perfectly good choice.  I put together a list of HTML5 libraries that would be a good place to start.  In terms of starting out ( and frankly... in general ), I highly recommend the Easel library, it's incredibly straight forward, easy to learn, bug free and performs well enough.

0

Share this post


Link to post
Share on other sites

I would recommend some experimenting around and seeing what you can do with different languages. Also, I would recommend not asking "this vs. this tool" questions on GDnet. I just saw last week someone started a thread about C and it exploded.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0