I find myself confused by the false TOC (usually attributed to GPG2, circulating around the web):
Game Programming Gems 2MathematicsAlgebraic TechniquesTrigonometry and GeometryLinear AlgebraMatrix and Vector OperationsAdvanced MathematicsRay/ Polygon/Polyhedra Instersection AlgorithmsHandling Large Amounts of Polygonal DataTriangle Stripification and Fanning AlgorithmsUsing 2D and 3D BillboardsLIGHTING: Multi-texturing to Achieve Lighting EffectsShadow AlgorithmsUsing Simple RadiosityProjected Texture LightsTexturingUsing Texture MatricesBump MappingCubic Environment MappingProcedural Textural MappingDYNAMIC POLYGON CONTROL: Parametric Curves and SurfacesSubdivision SurfacesMulti-resolution MeshesSpatial Partitioning SchemesCamera Techniques/ Movement TechniquesGraphic EffectsHow to do Lens FlaresWeather TechniquesSky DomesEffective Clouds and FogAliasing Effects (Anti-AliasingMotion BlurDepth-of-Field)Teleport PortalsParticle SystemsAnimationInverse KinematicsBlending Keyframed AnimationsSolid Skinning vs.Hierarchical SkeletonsUsing Motion Capture DataArtificial IntelligenceFinite State MachinesHeuristic Tree SearchesFlocking and Crowding BehaviorPath Planning and the A*AlgorithmMusic and Sound EffectsBlending Phrases in Interactive MusicDynamic Audio GenerationSimulating a 3D Sound-Effect EnvironmentUsing Music Cues to Initiate Game EventsNetworked PlayMinimizing Latency in the Network PipelineDead Reckoning AlgorithmsClient/Server DesignEncryption Techniques.
http://www.naturewizard.com/books_gp.html
http://www.asawicki.info/Download/Misc/GameProgrammingGemsTOC.html
http://www.amazon.co.uk/Game-Programming-Gems-Vol-CD/dp/1584500549
But the TOC does not correspond to reality:
http://books.google.si/books/about/Game_Programming_Gems_2.html?id=1-NfBElV97IC&redir_esc=y
Does a document corresponding to the "false" TOC actually exist? What is the answer to this mystery?